Game 2: I mull to 5, but turn 1 Instigator, turn 2 Ringleader values them out. ![]() Game 1: I win the die roll and mull to 6. Game 2 I messed up 3 Instigator triggers and left them at 1 life when they should’ve died. I win on a mull to 5 and on turn 3, going turn 1 Rabblemaster, turn 2 Rabblemaster. Game 1 I’m on the play and win the die roll. The weekend before GP Bologna, I played Goblins at MKM Prague. You get a lot of free wins by playing a Chalice of the Void on 1 turn one, or going Goblin Rabblemaster into Ringleader, but in a slower environment (like the meta has been post Wrenn and Six ban) it becomes harder to get those free wins. This strategy worked out fine for a while. That’s why for the recent past I’ve been playing a more “Stompy”-esque manabase with lots of fast mana, and disruption maindeck. These synergies can take time to set up and are easily disrupted or simply ignored by other archetypes. That’s why I stopped playing Goblins!) Goblins has a few ways of doing unfair things, which are Black Lotusing in your Ancestral Recall on legs (Lackeying in a Ringleader), or destroying your opponents manabase while cheating creatures in freely from Aether Vial. ![]() The reason I’m here is to talk about my recent PTQ win in Bologna, going 9-0 against a field full of Plague Engineers!įor quite a long time now, I’ve been a supporter of the idea that, if you want to do well in an unfair environment, you need to do unfair things to win. I love Goblins because of its flexibility and its ability to change roles against different archetypes even mid-game as well it’s its ability to overall adapt to toxic and hateful metagames. Hello you bunch of beautiful people! My name is Marcelo Scatena and my aim is to bring joy to the world by beating everyone with Goblins! I have been playing the tribe since before my first tournament in 2007, but started playing Magic around Homelands in 1995.
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